Friday, December 26, 2008

Hmmm, it appears that the game is not letting me start in the #1 (topmost) starting position on the track. Hasn't today, and did not seem to yesterday.

Wednesday, December 24, 2008

Linkage

As part of the game, you can enter Race Codes from packages of Cars Toys.

Here is a link to 15 of them that someone posted on a different message board. I can remember how much of a bonus that you get for entering the codes, but every little bit helps.

I guess I have to admit that I have not bought any of the cars...

Computer Car (AI) times

The times for the computer cars seems to vary a little bit, and it will depend on how much you interact with them, what thier finish time will be. But there does seem to be a fairly consistant range on when the first car will finish. Obviously if you are bumping them and using oil slicks on them, they will be slower than these times:

Carburator County Speedway
Easy - about 2'00"
Medium - about 1'28"
Hard - about 1'18" to 1"20

Twisten Tailfin Track
Easy - about 2'55"
Medium - about 2'35"
Hard - about 2'15"

Tuesday, December 23, 2008

Boost Locations for CCS


Okay, here are the possible boost locations for the Carburator County Speedway. The will most likely not be at each location, There is one randomly placed on the track, and when that one is collected, it will place another somewhere on the track. It may get placed behind you. You may end up with as few as three during a race, or many more.

Sorry for the crappy pic. Might have to work on that at some point.

Just a note on starting a race...


There are four starting positions for each race, except the training track. If you do multiple races, without going back to your garage you tend to start in the same location. My favorite place to start from in the one in the picture, you tend to be a lot less obstructed by the AI cars. My least favorite are the two middle lanes.

Sunday, December 21, 2008

Car Coins

Right now you can't do anything with them, other than collect them (and Man, I have quite a collection!!!). You are awarded coins based on how you finish in a race. You get more for finishing first, and you get more for finishing on a harder level.

Training track - You get nothing but experience

Carburator County Speedway and Twisten Tailfin Track

Easy
no matter how you finish - 1 coin

Medium
First - 2 coins
Second - 1 coin
Third - 1 coin
Last - 1 coin

Hard
First - 4 coins
Second -3 coins
Third - 2 coins
Last - 1 coin

You also seem to get a bonus for having atleast the alltime fast time for the track and that level- 5 coins. I saw it for the first time today on TTT where I got 9 coins. Later while playing on Easy (I can't stand the easy level) I got 6 for the race that gave me the fast time for the track. A nice little bonus.

When the game first opened there was a catalog where you can spend the coins to upgrade/style your car. I assume that they will bring this back once they go live. Unsure if any of the upgrades would actually change the handling/speed of the car.

Carburetor County Speedway

The Carburetor County Speedway is a pretty simple layout for a course, it is the easiest of the two real courses. You now also get three other cars on the track with you. There are computer Controlled (AI) cars. They are not very bright, and they are certainly not the best drivers.

All of the races are three laps, and there are three different difficulty levels that you can go around the track on, Easy, Medium and Hard.

On easy you race at about 100 mph, Medium is 110, and hard is 120. The AI cars go around faster with the increase in difficultly. Not sure if they get to be better drivers or not!

Now the best part is using the boosts and oilcans, which you did not get on the practice track.

The Boost allow you a burst of speed for a short time. You can collect up to three of these as you go around the track, I always try to start a race with three already.

These are the key to getting a faster time on the track.



The Oil Can creates an oilslick for you opponants to slip on and loose time. You also need to be careful of these as you go around the track. I do not use these alot, perhaps when it is more than just computer controlled cars they will be more useful.









This is what an oilslick looks like on the track, avoid them!








The two sharper corners are the hardest parts of this track. You may have to slow down slightly in order to stay on the track. There are other options of course, but I won't talk about those yet. The other left-right-left corners you should not have to slow down for, but just go all out through them. If you have boosts, try to use them on the on the straights, and then pick up more!

Good times for the different levels appear to be:
Easy: under 1'30"
Medium: Under 1'20"
Hard: Under 1:15"

For the most part just finish infront of the AI cars to get the most car coins.

Disclaimer

Just to set the record straight here in the beginning, I do not work for The World of Cars or for Disney, or any subsidiary. I am not saying that I wouldn't if given the chance, but that is a completely different subject.

The training track




Not much to say about this one, I have only done it once. This is the track to use to decide if you are going to use your mouse to steer, or the keyboard. I use the mouse, I do not think that the adjustments on the keyboard are quite enough.
You can't use any boosts or oil cans (more on those later), you just go around the track, three times so you can figure out your steering.

World of Cars Game by Disney


Okay, World of Cars is a new game by Disney. It is currently in preview, set for release in Summer of 2009. Right now it is a racing game, but set to be a MMOG, probably like some of Disney's others.


So what do you do with it? Right now you can go in and create a car. (not the best screenshot I know) and then you can race!
There are currently two real racetracks, and one practice track. You can race each of the two tracks with three different difficulty levels. Each difficulty level has a different top speed. More on the tracks later. The object is to collect "car coins" which I presume that you will be able to spend once the game goes live. The question remains how much of the game will be free and how much you will have to have a subscription for.