Thursday, January 22, 2009

Here is another somewhat uninteresting error. The pic should explain it all, but I tied for 2nd in the race, and the car coins showed under the other 2nd place car. (this was one of my races to collect boosts, not to get a good time....) I am not quite obsessive enough to have checked the car coins that I had before and after each race to know if they were credited properly or not.

Tuesday, January 20, 2009

website?

You know, I was just thinking, that if anyone actually reads this, and they are interested in making a website for this game, please let me know. I would love to migrate some of this content to a website, (in an order than makes more sense of course). But right now I just do not see myself doing that on my own. But Ihave the webspace to do it....

breaks and timeoff....

Okay, took a break from the game. Not really enough happening. Racing a car around in a circle is only exciting for so long. Really can't wait until more of the game is available. Not like anyone actually reads this anyways. Reminds of this shirt at my favorite website. Had to do a little real work. No, really....


Just noticed that my all time high score for the Twisten Tailfin track on Medium has been beaten. Grinding away trying to get that back, But I think that 2'05" will be pretty hard to beat. Beats my previous best by almost 2 seconds. I hate running the track on the medium speed.


Okay [rant] I will that they would fix the high scores on the Carburator County track. It seems that they fixed the error, or atleast they made it so the scores are not captured when the error happens, but those scores are from that error occuring. [/rant]


Hmmm, I do not think that I have explained that error yet. There are two ways that it happens, one is the time is not started when the race begins, and the other way is the race starts at lap 4/3 and for most of the laps the timer does not run.


Friday, December 26, 2008

Hmmm, it appears that the game is not letting me start in the #1 (topmost) starting position on the track. Hasn't today, and did not seem to yesterday.

Wednesday, December 24, 2008

Linkage

As part of the game, you can enter Race Codes from packages of Cars Toys.

Here is a link to 15 of them that someone posted on a different message board. I can remember how much of a bonus that you get for entering the codes, but every little bit helps.

I guess I have to admit that I have not bought any of the cars...

Computer Car (AI) times

The times for the computer cars seems to vary a little bit, and it will depend on how much you interact with them, what thier finish time will be. But there does seem to be a fairly consistant range on when the first car will finish. Obviously if you are bumping them and using oil slicks on them, they will be slower than these times:

Carburator County Speedway
Easy - about 2'00"
Medium - about 1'28"
Hard - about 1'18" to 1"20

Twisten Tailfin Track
Easy - about 2'55"
Medium - about 2'35"
Hard - about 2'15"

Tuesday, December 23, 2008

Boost Locations for CCS


Okay, here are the possible boost locations for the Carburator County Speedway. The will most likely not be at each location, There is one randomly placed on the track, and when that one is collected, it will place another somewhere on the track. It may get placed behind you. You may end up with as few as three during a race, or many more.

Sorry for the crappy pic. Might have to work on that at some point.

Just a note on starting a race...


There are four starting positions for each race, except the training track. If you do multiple races, without going back to your garage you tend to start in the same location. My favorite place to start from in the one in the picture, you tend to be a lot less obstructed by the AI cars. My least favorite are the two middle lanes.

Sunday, December 21, 2008

Car Coins

Right now you can't do anything with them, other than collect them (and Man, I have quite a collection!!!). You are awarded coins based on how you finish in a race. You get more for finishing first, and you get more for finishing on a harder level.

Training track - You get nothing but experience

Carburator County Speedway and Twisten Tailfin Track

Easy
no matter how you finish - 1 coin

Medium
First - 2 coins
Second - 1 coin
Third - 1 coin
Last - 1 coin

Hard
First - 4 coins
Second -3 coins
Third - 2 coins
Last - 1 coin

You also seem to get a bonus for having atleast the alltime fast time for the track and that level- 5 coins. I saw it for the first time today on TTT where I got 9 coins. Later while playing on Easy (I can't stand the easy level) I got 6 for the race that gave me the fast time for the track. A nice little bonus.

When the game first opened there was a catalog where you can spend the coins to upgrade/style your car. I assume that they will bring this back once they go live. Unsure if any of the upgrades would actually change the handling/speed of the car.

Carburetor County Speedway

The Carburetor County Speedway is a pretty simple layout for a course, it is the easiest of the two real courses. You now also get three other cars on the track with you. There are computer Controlled (AI) cars. They are not very bright, and they are certainly not the best drivers.

All of the races are three laps, and there are three different difficulty levels that you can go around the track on, Easy, Medium and Hard.

On easy you race at about 100 mph, Medium is 110, and hard is 120. The AI cars go around faster with the increase in difficultly. Not sure if they get to be better drivers or not!

Now the best part is using the boosts and oilcans, which you did not get on the practice track.

The Boost allow you a burst of speed for a short time. You can collect up to three of these as you go around the track, I always try to start a race with three already.

These are the key to getting a faster time on the track.



The Oil Can creates an oilslick for you opponants to slip on and loose time. You also need to be careful of these as you go around the track. I do not use these alot, perhaps when it is more than just computer controlled cars they will be more useful.









This is what an oilslick looks like on the track, avoid them!








The two sharper corners are the hardest parts of this track. You may have to slow down slightly in order to stay on the track. There are other options of course, but I won't talk about those yet. The other left-right-left corners you should not have to slow down for, but just go all out through them. If you have boosts, try to use them on the on the straights, and then pick up more!

Good times for the different levels appear to be:
Easy: under 1'30"
Medium: Under 1'20"
Hard: Under 1:15"

For the most part just finish infront of the AI cars to get the most car coins.